{"id":2336,"date":"2012-05-10T18:04:50","date_gmt":"2012-05-10T22:04:50","guid":{"rendered":"http:\/\/www.pixel-shredder.com\/blog\/?p=2336"},"modified":"2012-05-12T12:01:34","modified_gmt":"2012-05-12T16:01:34","slug":"another-glimpse-at-the-future-of-video-game-planets-videokotaku","status":"publish","type":"post","link":"https:\/\/pixel-shredder.com\/blog\/another-glimpse-at-the-future-of-video-game-planets-videokotaku\/","title":{"rendered":"This Guy Wants to Render Entire PLANETS in Video Games"},"content":{"rendered":"<p><strong>Another Glimpse at the Future of Video Game Planets [Video]Kotaku<\/strong><\/p>\n<div style=\"float:left;padding-right:10px\">\n<div><a title=\"Click here to read Another Glimpse at the Future of Video Game Planets\" href=\"http:\/\/kotaku.com\/5909123\/another-glimpse-at-the-future-of-video-game-planets\/gallery\/\"> <img decoding=\"async\" loading=\"lazy\" style=\"border-color:#b3b3b3;border-width:0 1px 1px;border-style:none solid solid\" height=\"120\" width=\"190\" title=\"Click here to read Another Glimpse at the Future of Video Game Planets\" alt=\"Click here to read Another Glimpse at the Future of Video Game Planets\" src=\"https:\/\/i0.wp.com\/img.gawkerassets.com\/img\/17m5t6hfxf7l1jpg\/original.jpg?resize=190%2C120\" data-recalc-dims=\"1\" \/> <span><\/span> <\/a><\/div>\n<\/p><\/div>\n<p> Tinkering around with Directx 11, Romanian developer Silviu Andrei is building an engine capable of rendering not corridors, or arenas, but entire <em>planets<\/em>. <a href=\"http:\/\/kotaku.com\/5909123\/another-glimpse-at-the-future-of-video-game-planets\/gallery\/\" title=\"Click here to read more about Another Glimpse at the Future of Video Game Planets [Video]\">More \u00bb<\/a> <br style=\"clear:both\"><\/p>\n<div>\n<a href=\"http:\/\/feeds.gawker.com\/~ff\/kotaku\/full?a=zdNHaW6JfPA:5d1QFG2YCtU:yIl2AUoC8zA\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/kotaku\/full?d=yIl2AUoC8zA\" border=\"0\" title=\"\" alt=\"\" \/><\/a> <a href=\"http:\/\/feeds.gawker.com\/~ff\/kotaku\/full?a=zdNHaW6JfPA:5d1QFG2YCtU:H0mrP-F8Qgo\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/kotaku\/full?d=H0mrP-F8Qgo\" border=\"0\" title=\"\" alt=\"\" \/><\/a> <a href=\"http:\/\/feeds.gawker.com\/~ff\/kotaku\/full?a=zdNHaW6JfPA:5d1QFG2YCtU:D7DqB2pKExk\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/kotaku\/full?i=zdNHaW6JfPA:5d1QFG2YCtU:D7DqB2pKExk\" border=\"0\" title=\"\" alt=\"\" \/><\/a> <a href=\"http:\/\/feeds.gawker.com\/~ff\/kotaku\/full?a=zdNHaW6JfPA:5d1QFG2YCtU:V_sGLiPBpWU\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/kotaku\/full?i=zdNHaW6JfPA:5d1QFG2YCtU:V_sGLiPBpWU\" border=\"0\" title=\"\" alt=\"\" \/><\/a>\n<\/div>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/feeds.feedburner.com\/~r\/kotaku\/full\/~4\/zdNHaW6JfPA\" height=\"1\" width=\"1\" title=\"\" alt=\"\" \/><\/p>\n<div class=\"SPOSTARBUST-Related-Posts\"><H4>Related Awesome<\/H4><ul class=\"entry-meta\"><li class=\"SPOSTARBUST-Related-Post\"><a title=\"How to Save the Wii U, in 3 Simple Steps\" href=\"https:\/\/pixel-shredder.com\/blog\/how-save-wii-u-3-simple-steps\/\" rel=\"bookmark\">How to Save the Wii U, in 3 Simple Steps<\/a><\/li>\n<li class=\"SPOSTARBUST-Related-Post\"><a title=\"The Case for Dropping the WWW From URLs in Advertising\" href=\"https:\/\/pixel-shredder.com\/blog\/dropping-www\/\" rel=\"bookmark\">The Case for Dropping the WWW From URLs in Advertising<\/a><\/li>\n<li class=\"SPOSTARBUST-Related-Post\"><a title=\"Paper Airplane Business Cards Are (Appropriately) Made of Awesome\" href=\"https:\/\/pixel-shredder.com\/blog\/paper-airplane-business-cards\/\" rel=\"bookmark\">Paper Airplane Business Cards Are (Appropriately) Made of Awesome<\/a><\/li>\n<\/ul><\/div>","protected":false},"excerpt":{"rendered":"<div style=\"float:left;padding-right:10px\">\n<div><a title=\"Click here to read Another Glimpse at the Future of Video Game Planets\" href=\"http:\/\/kotaku.com\/5909123\/another-glimpse-at-the-future-of-video-game-planets\/gallery\/\"> <img decoding=\"async\" loading=\"lazy\" style=\"border-color:#b3b3b3;border-width:0 1px 1px;border-style:none solid solid\" height=\"120\" width=\"190\" title=\"Click here to read Another Glimpse at the Future of Video Game Planets\" alt=\"Click here to read Another Glimpse at the Future of Video Game Planets\" src=\"http:\/\/img.gawkerassets.com\/img\/17m5t6hfxf7l1jpg\/original.jpg\"> <span><\/span> <\/a><\/div>\n<\/p><\/div>\n<p> Tinkering around with Directx 11, Romanian developer Silviu Andrei is building an engine capable of rendering not corridors, or arenas, but entire <em>planets<\/em>. <a href=\"http:\/\/kotaku.com\/5909123\/another-glimpse-at-the-future-of-video-game-planets\/gallery\/\" title=\"Click here to read more about Another Glimpse at the Future of Video Game Planets [Video]\">More\u00a0\u00bb<\/a> <br style=\"clear:both\"><\/p>\n<div>\n<a href=\"http:\/\/feeds.gawker.com\/~ff\/kotaku\/full?a=zdNHaW6JfPA:5d1QFG2YCtU:yIl2AUoC8zA\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/kotaku\/full?d=yIl2AUoC8zA\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.gawker.com\/~ff\/kotaku\/full?a=zdNHaW6JfPA:5d1QFG2YCtU:H0mrP-F8Qgo\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/kotaku\/full?d=H0mrP-F8Qgo\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.gawker.com\/~ff\/kotaku\/full?a=zdNHaW6JfPA:5d1QFG2YCtU:D7DqB2pKExk\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/kotaku\/full?i=zdNHaW6JfPA:5d1QFG2YCtU:D7DqB2pKExk\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.gawker.com\/~ff\/kotaku\/full?a=zdNHaW6JfPA:5d1QFG2YCtU:V_sGLiPBpWU\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/kotaku\/full?i=zdNHaW6JfPA:5d1QFG2YCtU:V_sGLiPBpWU\" border=\"0\"><\/a>\n<\/div>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/feeds.feedburner.com\/~r\/kotaku\/full\/~4\/zdNHaW6JfPA\" height=\"1\" width=\"1\"><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"footnotes":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":[]},"categories":[65,4,126,3,66],"tags":[9,45,120,78],"jetpack_publicize_connections":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>This Guy Wants to Render Entire PLANETS in Video Games - Paper Awesome<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pixel-shredder.com\/blog\/another-glimpse-at-the-future-of-video-game-planets-videokotaku\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"This Guy Wants to Render Entire PLANETS in Video Games - Paper Awesome\" \/>\n<meta property=\"og:description\" content=\"Tinkering around with Directx 11, Romanian developer Silviu Andrei is building an engine capable of rendering not corridors, or arenas, but entire planets. 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I'm Mike. My goal in life is to use my skills in technology to make the world a better place; as such, I've gained experience in both the programming and artistic sides of digital development. I've tried to balance my work with a little bit of everything, from drawings and sketches to ActionScript. I figure the broader my knowledge and skills, the better I'll be able to work with others in specialized roles. Aside from playing video games, I try to keep my interests as broad as possible. There's no substitute for experience when it comes to good ideas, and so I try to soak up any new experience I can get- I never know when it may inspire me in my work. Journalism, electronics, inventing, landscaping, telemarketing- I've had experience working in so many fields it can be hard to keep track of it all sometimes. But it all inspires me in one way or another. 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