About

Web/graphic designer with seven years of experience in higher education, government, CMS and customer-facing web software. Nearly two decades of experience using Photoshop and Illustrator. Broad knowledge of HTML, CSS, JS and modern web frameworks. Well-versed in atomic design, responsive web and email design, accessibility and 508 compliance. Skilled in agile development.

Portfolio/work samples viewable here, and on Behance.

Skills & Qualifications

Project Experience


Angular CMS App

Front-End Design & Development

Symplicity Corporation

Aug ’14 - Oct ’16

Worked on a CMS app made in Angular, using Bootstrap with atomic design principles and in compliance with Section 508 accessibility standards.

Built several unique features including dockable modals, and spearheaded atomic design strategy with integrated style guide, components library, and visual regression testing suite.


Responsive Design Work

Front-End Design

Symplicity Corporation

Jun ’12 - Dec ’17

Designed various responsive emails with variable pixel-density image handling.

Designed a site for use in conjunction with Chromecast devices, intended for large-format viewing on TV screens.

Built a Flash app in Flex Builder that could dynamically scale its contents, using the same techniques applied by responsive websites.


VOICE Government CRM

Front-End Design & Development

Symplicity Corporation

Jun ’12 - Dec ’17

VOICE is a web-based constituent relationship management (CRM) system specifically designed for government offices.


CSM (Career Services Manager)

Front-End Design & Development

Symplicity Corporation

Jun ’12 - Dec ’17

Built from the ground up by career services professionals, CSM by Symplicity enhances how information is shared and processed both within the university and between their students and employers. This career services-focused approach has enabled us to become the market leader with 1000+ career office deployments worldwide.


Project Odyssey

Concept / Design /

Physical Installation

Rochester Institute of Technology

Sep ’11 - Jun ’12

Odyssey was a 360-degree audio-visual interactive experience, incorporating motion controls with Kinect to allow for free motion. We developed a solution which fully immerses the user’s senses, offering an experience that is engaging and comparable to real life.

We created an installation which combined a physical cylindrical screen made of plastic piping and stretchable fabric, and four short-throw projectors with image stitching software applied to create the display solution. We also incorporated 5.1 surround sound speakers and Kinect-based motion controls to control movement. We developed software in Unity and designed it to be experienced exclusively on the Odyssey platform.

We planned to further develop our software to take advantage of the innovative properties of the Odyssey platform, and refine the motion controls to deliver the most intuitive control scheme possible. We also intended to develop a permanent mounting system for our installation, and presented a near production-quality iteration of Odyssey at 2012's ImagineRIT Festival. After graduation, future development of Project Odyssey was put on hold. All of our materials and footage from Project Odyssey can be found here.


Sugar Labs

Web Design

Rochester Institute of Technology

Feb - May ’11

Worked with Sugar Labs to redesign their website through research, user testing, and interviews. Designed comprehensive new website structure catering to multiple groups of users, including children. Responsibilities included developing structure for new site, collecting demographic data from various groups of users, and brainstorming basic layout options, as well as gathering content from Sugar Labs locations around the globe, including translating content from Spanish to English. (Expected to launch in early 2012)


Fortune Hunter

Character Design

Rochester Institute of Technology

Dec ’09 - May ’10

Served as artist on a team designing games for the One Laptop Per Child’s Python-based XO device. Responsibilities included character design and vector graphic design in Illustrator, as well as research into animation on low-power devices. Available for download at wiki.sugarlabs.org/go/Fortune_Hunter. (Prototype in progress)


Neighborhood Nerd

Graphic Design

Nov ’08 - Feb ’09

Devised branding strategy for self-started company including logos, site signs, stickers, styled forms, and other merchandise.


’The Club’ Promotional Branding

Graphic, Industrial,

& Packaging Design

Boys & Girls Club of Suffolk County

Oct - Dec ’07

Developed and implemented multimedia marketing campaign for teen after school program comprised of print, merchandising, and installation efforts.


Compass Newspaper

Graphic Design

Suffolk County Community College

Sep ’06 - Dec ’08

Oversaw complete rebranding process of Suffolk County Community College’s award-winning ‘Compass’ newspaper. Responsibilities included conception of new logo and style guide for print, complete redesign of newspaper layout, and replacement of legacy branding.

Work Experience


Young Democrats of Washington

Vice President of Operations /

Tech Director

Feb ’18 - Present

Since being elected in February 2018, I’ve spearheaded and initiative to build a robust, scalable multisite WordPress installation with individual sites for each YDWA chapter (current stable version viewable here).

Responsibilities:


Symplicity Corporation

Front-End Developer II

Jun ’12 - Dec ’17

I worked remotely with a team of highly talented individuals to design and develop web and mobile applications for higher education and government services. My responsibilities included: Translating wireframes and mockups into fully functional web and mobile products, using flexible, agile design and development practices; anticipating, reacting to, and adapting for changing client needs and expectations by keeping track of the latest trends and technologies; and researching and implementing web technologies into our existing products.

Responsibilities:


Project Odyssey

Concept / Design /

Physical Installation

Sep ’11 - May ’12

Conceived and co-developed Odyssey, an innovative interactive platform utilizing a custom-designed 360-degree display installation, surround sound, and Kinect motion controls. Original software was developed in Unity specifically built to run on the Odyssey platform. Responsible for inception of and research into overall concepts, and design and construction of physical installation. First prize winner at the RIT Winter 2012 Research & Innovation Symposium. More info available here. Concluded after ImagineRIT festival in May ’12.


Neighborhood Nerd

Owner / Chief Technician

Nov ’08 - Jun ’12

Founded and operated computer repair service based around an innovative new business model. Devised branding strategy including logos, site signs, stickers, styled forms, and other merchandise.


Boys & Girls Club of Suffolk County

After School & Summer Camp Counselor /

Computer Technician /

Computers & Technology Instructor

Oct ’07 - Aug ’09

In addition to roles listed above, also provided work as promotional advisor. Developed and implemented multimedia marketing campaign for teen after school program comprised of print, merchandising, and installation efforts.

Education


Rochester Institute of Technology

B.S. Degree, New Media Interactive Development

Concentration, Global Studies (Japanese)

Class of 2012. Rochester, NY


Suffolk County Community College

A.A.S. Degree, Computer Art

Class of 2008. Selden, NY

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