Profile

Frontend developer with 10 years experience in customer-facing and internal software including web, government, CMS, ecommerce and other problem spaces across property management, gaming, and higher education. Expertise in agile software development with React, Redux, Next, Vue, and AngularJS frameworks involving complex workflows. Knowledgeable in test-driven development, modernization projects, internationalization, and accessibility/508 compliance requirements. Seeking a new front-end position with an amazing team.

Work samples viewable here, and on GitHub.

Professional Experience


343 Industries

Software Engineer III

Feb ’21 - Jan ’23


CDK Global

Front-End React Developer

Feb ’20 - Sep ’20


Horizon Realty Advisors

Full-Stack Developer

Aug ’19 - Jan ’20


Holland America Line

Web Developer

Jan ’18 - Nov ’18


Symplicity Corporation

Front-End Developer II

Jun ’12 - Dec ’17


Neighborhood Nerd

Owner / Chief Technician

Nov ’08 - Jun ’12

Founded and operated computer repair service with innovative business model and devised branding strategy.


Boys & Girls Club of Suffolk County

After School & Summer Camp Counselor /

Computer Technician /

Computers & Technology Instructor

Oct ’07 - Aug ’09

In addition to roles listed above, also provided work as promotional advisor. Developed and implemented multimedia marketing campaign for teen after school program comprised of print, merchandising, and installation efforts.

Education


Rochester Institute of Technology

B.S. Degree, New Media Interactive Development

Concentration, Global Studies (Japanese)

Class of 2012. Rochester, NY


Suffolk County Community College

A.A.S. Degree, Computer Art

Class of 2008. Selden, NY

Additional Experience


Young Democrats of Washington

Vice President of Operations /

Tech Director

Feb ’18 - Present


Project Odyssey

Concept / Design /

Physical Installation

Sep ’11 - May ’12

Conceived and co-developed Odyssey, an innovative interactive platform utilizing a custom-designed 360-degree display installation, surround sound, and Kinect motion controls. Original software was developed in Unity specifically built to run on the Odyssey platform. Responsible for inception of and research into overall concepts, and design and construction of physical installation. First prize winner at the RIT Winter 2012 Research & Innovation Symposium. More info available here. Concluded after ImagineRIT festival in May ’12.


Just Press Play, Rochester Institute of Technology

Content Development

Sep - Nov ’11

Involved with creation of various pieces of content for Microsoft-sponsored student achievement system prior to launch, including documentation. Responsibilities included providing user experience feedback, developing new Achievements and the metadata associated with them, basic front-end website debugging, and various promotional duties. Also produced copy for documentation given to new players, and provided rough draft of EULA for website. Available to view here. (Launched Nov. 2011)


Sugar Labs

Website Redesign (Co-op)

Feb - May ’11

Worked with Sugar Labs to redesign their website through research, user testing, and interviews. Designed comprehensive new website structure catering to multiple groups of users, including children. Responsibilities included developing structure for new site, collecting demographic data from various groups of users, and brainstorming basic layout options, as well as gathering content from Sugar Labs locations around the globe, including translating content from Spanish to English. (Expected to launch in early 2012)


Fortune Hunter

Character Artist

Dec ’09 - May ’10

Served as artist on a team designing games for the One Laptop Per Child’s Python-based XO device. Responsibilities included character design and vector graphic design in Illustrator, as well as research into animation on low-power devices. Available for download here. (Prototype in progress)

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