Web developer with seven years of experience in higher education, government, CMS, and customer-facing web software. Broad knowledge of HTML, CSS, JS and modern web frameworks. Well-versed in atomic design, responsive web and email design, accessibility and 508 compliance, SEO, REST APIs. Skilled in agile development. Accustomed to complex workflows utilizing various task runners and package managers.

Work samples viewable here, and on GitHub.

Professional Experience

Holland America Line

Web Developer

Jan ’18 - Nov ’18

I joined Holland America as a contractor to handle the development and maintenance of Angular-based web applications for onboard services on cruise ships. My responsibilities included: Updating and refactoring an outdated codebase to implement new features using flexible, agile development practices; adapting strategies for changing business needs and expectations; and creating functional connections between legacy and modern web apps.


Young Democrats of Washington

Vice President of Operations /

Tech Director

Feb ’18 - Present

Since being elected in February 2018, I’ve spearheaded and initiative to build a robust, scalable multisite WordPress installation with individual sites for each YDWA chapter (current stable version viewable here). I also managed and maintained a G Suite installation for organization-wide use, and dealt with several attempted cyberattacks against our organization.


Symplicity Corporation

Front-End Developer II

Jun ’12 - Dec ’17

I worked remotely with a team of highly talented individuals to design and develop web and mobile applications for higher education and government services. My responsibilities included: Translating wireframes and mockups into fully functional web and mobile products, using flexible, agile design and development practices; anticipating, reacting to, and adapting for changing client needs and expectations by keeping track of the latest trends and technologies; and researching and implementing web technologies into our existing products.


Project Odyssey

Concept / Design /

Physical Installation

Sep ’11 - May ’12

Conceived and co-developed Odyssey, an innovative interactive platform utilizing a custom-designed 360-degree display installation, surround sound, and Kinect motion controls. Original software was developed in Unity specifically built to run on the Odyssey platform. Responsible for inception of and research into overall concepts, and design and construction of physical installation. First prize winner at the RIT Winter 2012 Research & Innovation Symposium. More info available here. Concluded after ImagineRIT festival in May ’12.

Neighborhood Nerd

Owner / Chief Technician

Nov ’08 - Jun ’12

Founded and operated computer repair service based around an innovative new business model; devised branding strategy.

Boys & Girls Club of Suffolk County

After School & Summer Camp Counselor /

Computer Technician /

Computers & Technology Instructor

Oct ’07 - Aug ’09

In addition to roles listed above, also provided work as promotional advisor. Developed and implemented multimedia marketing campaign for teen after school program comprised of print, merchandising, and installation efforts.

Additional Experience

Just Press Play, Rochester Institute of Technology

Content Development

Sep - Nov ’11

Involved with creation of various pieces of content for Microsoft-sponsored student achievement system prior to launch, including documentation. Responsibilities included providing user experience feedback, developing new Achievements and the metadata associated with them, basic front-end website debugging, and various promotional duties. Also produced copy for documentation given to new players, and provided rough draft of EULA for website. Available to view here. (Launched Nov. 2011)

Sugar Labs

Website Redesign (Co-op)

Feb - May ’11

Worked with Sugar Labs to redesign their website through research, user testing, and interviews. Designed comprehensive new website structure catering to multiple groups of users, including children. Responsibilities included developing structure for new site, collecting demographic data from various groups of users, and brainstorming basic layout options, as well as gathering content from Sugar Labs locations around the globe, including translating content from Spanish to English. (Expected to launch in early 2012)

Fortune Hunter

Character Artist

Dec ’09 - May ’10

Served as artist on a team designing games for the One Laptop Per Child’s Python-based XO device. Responsibilities included character design and vector graphic design in Illustrator, as well as research into animation on low-power devices. Available for download at here. (Prototype in progress)


Rochester Institute of Technology

B.S. Degree, New Media Interactive Development

Concentration, Global Studies (Japanese)

Class of 2012. Rochester, NY

Suffolk County Community College

A.A.S. Degree, Computer Art

Class of 2008. Selden, NY

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