The creator of Cloudberry Kingdom shares his techniques for his procedurally-generated level designs. It’s a great inside look at one of the most difficult concepts to master in game development.
How to Make Insane, Procedural Platformer Levels
Gamasutra
Another Glimpse at the Future of Video Game Planets [Video]Kotaku
Tinkering around with Directx 11, Romanian developer Silviu Andrei is building an engine capable of rendering not corridors, or arenas, but entire planets. More »
According to a rumor, the next Xbox’s controller may feature the ability to detect a “squeeze” from the user as input, possibly for ID’ing the player. Hey, it’s bound to work better than the Kinect’s Facial Recognition….
Here’s Hoping The Next Xbox Really Does Feature Squeeze-Controls [Durango]Kotaku
A report over at Engadget shows a patent filed by Microsoft for a device that uses “personalization using a hand-pressure signature.” The image in their patent filing is a chunky, lovable Xbox 360 controller that, going by the title, will be able to detect your identity based on your hand-pressure via a “presure sensitive surface.” And maybe read your fingerprints? More »
I’ve always wanted to check out one of these places, and see how my great-grandparents disposed of their spare change.
What Arcades Looked Like Before Video Games [Arcades]Kotaku
The word “arcade” is these days synonymous with video games, but it wasn’t always that way. More »
This game was awesome on Wii, and just as fun on iOS. So there's no excuse not to pick it up while it's free.