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by Mike DeVine  May 21, 2012 8:04 pm

…And I’m not just saying that because I’ve applied for their developer program. The LEAP Motion system sits in front of you on your desk, plugs into a USB port on a PC or Mac, then basically functions as a knocked-over Kinect- gestures and motions are recognized from below and translated via the included Motion software.

The kicker is that instead of an expensive, top-heavy, motorized setup (the Kinect), the Leap uses proprietary technologies to achieve much more accurate gesture and motion tracking, from a much closer distance. What’s more, the Leap will retail for 70 bucks- markedly cheaper than other products on the market.

Assuming I get approved for Leap’s developer program (and I don’t need to sign any NDA’s), I’ll be sure to document my experiences working with it in my own projects, hopefully culminating in a review of the final product ahead of its anticipated release date this winter.

LEAP Motion in action

via LEAP Motion.

by Mike DeVine  May 11, 2012 9:33 am

The creator of Cloudberry Kingdom shares his techniques for his procedurally-generated level designs. It’s a great inside look at one of the most difficult concepts to master in game development.

 

How to Make Insane, Procedural Platformer Levels

Gamasutra

via How to Make Insane, Procedural Platformer Levels.

What Is?

Hey! I'm Mike, this is my blog. and my dream is to use my middling tech skills to make the world a better place (not in the techno-libertarian, "the world is a better place if I get mine" sense, but in the actual, "I want to help" sense).  

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