The creator of Cloudberry Kingdom shares his techniques for his procedurally-generated level designs. It’s a great inside look at one of the most difficult concepts to master in game development.
How to Make Insane, Procedural Platformer Levels
Gamasutra
Another Glimpse at the Future of Video Game Planets [Video]Kotaku
Tinkering around with Directx 11, Romanian developer Silviu Andrei is building an engine capable of rendering not corridors, or arenas, but entire planets. More »
It’s like Cub Scouts all over again- only this time I don’t have Power Rangers on TV to distract me from earning these babies.
This might actually become a viable reality, once we create the most important artificial organ of all- the brain.
I'm going to build this, and see if I can't use it to help me build my new Iron Man suit.