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by Mike DeVine  May 11, 2012 9:33 am

The creator of Cloudberry Kingdom shares his techniques for his procedurally-generated level designs. It’s a great inside look at one of the most difficult concepts to master in game development.

 

How to Make Insane, Procedural Platformer Levels

Gamasutra

via How to Make Insane, Procedural Platformer Levels.

by Mike DeVine  May 10, 2012 6:04 pm

Another Glimpse at the Future of Video Game Planets [Video]Kotaku

Tinkering around with Directx 11, Romanian developer Silviu Andrei is building an engine capable of rendering not corridors, or arenas, but entire planets. More »

by Mike DeVine   10:14 am

It’s like Cub Scouts all over again- only this time I don’t have Power Rangers on TV to distract me from earning these babies.

Phil Torrone of Adafruit sent me a bag full of maker skill patches. When my 9-year-old daughter came home from school today, her eyes popped…
by Mike DeVine   10:13 am

This might actually become a viable reality, once we create the most important artificial organ of all- the brain.

http://vimeo.com/41160704 The Immortal is a work of art by Revital Cohen. A number of life-support machines are connected to each other, circulating liquids and air…

What Is?

Hey! I'm Mike, this is my blog. and my dream is to use my middling tech skills to make the world a better place (not in the techno-libertarian, "the world is a better place if I get mine" sense, but in the actual, "I want to help" sense).  

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