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by Mike DeVine  May 11, 2012 9:33 am

The creator of Cloudberry Kingdom shares his techniques for his procedurally-generated level designs. It’s a great inside look at one of the most difficult concepts to master in game development.

 

How to Make Insane, Procedural Platformer Levels

Gamasutra

via How to Make Insane, Procedural Platformer Levels.

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Hey! I'm Mike, this is my blog. and my dream is to use my middling tech skills to make the world a better place (not in the techno-libertarian, "the world is a better place if I get mine" sense, but in the actual, "I want to help" sense).  

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