…And I’m not just saying that because I’ve applied for their developer program. The LEAP Motion system sits in front of you on your desk, plugs into a USB port on a PC or Mac, then basically functions as a knocked-over Kinect- gestures and motions are recognized from below and translated via the included Motion software.
The kicker is that instead of an expensive, top-heavy, motorized setup (the Kinect), the Leap uses proprietary technologies to achieve much more accurate gesture and motion tracking, from a much closer distance. What’s more, the Leap will retail for 70 bucks- markedly cheaper than other products on the market.
Assuming I get approved for Leap’s developer program (and I don’t need to sign any NDA’s), I’ll be sure to document my experiences working with it in my own projects, hopefully culminating in a review of the final product ahead of its anticipated release date this winter.
via LEAP Motion.
The creator of Cloudberry Kingdom shares his techniques for his procedurally-generated level designs. It’s a great inside look at one of the most difficult concepts to master in game development.
How to Make Insane, Procedural Platformer Levels
Gamasutra