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by Mike DeVine  May 16, 2012 1:58 pm

I never realized gender was such a polarizing issue in the world of Legos. I always kinda assumed those blocks were gender-neutral.

There was a bit of an uproar earlier in the year when LEGO introduced a line of modified products targeted exclusively at girls. To provide a little context for that uproar, social media marketer and …
by Mike DeVine   1:54 pm

PLEASE let this game come to the US. I've been waiting for projects like this to happen ever since SEGA went third-party (the closest we've got so far is the Mario & Sonic at The Olympics series).

Project X Zone is an upcoming 3DS collaboration between Capcom, Namco Bandai, and Sega. The game features characters from all three!
So far, we've seen a whole host of characters from various Sega, N…
by Mike DeVine  May 14, 2012 7:41 pm

I used to love putting together domino rallies as a kid. But I never attempted anything this ballsy.

30,000 Dominoes Collapsed to Bring you This Insane Nintendo Video [Video]: Kotaku

It’s hypnotic. So many dominoes. So many Nintendo icons being made out of dominoes doing nothing but lining up then falling over. More »

by Mike DeVine  May 11, 2012 9:33 am

The creator of Cloudberry Kingdom shares his techniques for his procedurally-generated level designs. It’s a great inside look at one of the most difficult concepts to master in game development.

 

How to Make Insane, Procedural Platformer Levels

Gamasutra

via How to Make Insane, Procedural Platformer Levels.

What Is?

Hey! I'm Mike, this is my blog. and my dream is to use my middling tech skills to make the world a better place (not in the techno-libertarian, "the world is a better place if I get mine" sense, but in the actual, "I want to help" sense).  

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