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by Mike DeVine  May 16, 2012 11:03 am

I remember hearing about Google Web Fonts a while back and thinking, “Huh. This could be cool eventually.” Flash-forward to now, and I’m blown away by how much this pet project has progressed. Embeddable fonts aren’t just a neat trick anymore, limited to web developers with too much time and bandwidth on their hands. Now anyone with a modicum of development skill can drop unique, eye-catching fonts right into their site- not images, but real fonts.

There are over 500 fonts, free to use, and importing them is as simple as copy/pasting some code. They even threw in a handy gauge to show you how much of a strain the fonts will place on your page’s load times. I’m currently experimenting with importing some very style-specific fonts into my site’s splash page, and so far the process has been extra-simple. Anyone out there who’s into typography and web/graphic design, should immediately add this site to their bag of tricks.

by Mike DeVine  May 12, 2012 5:59 pm

This guy has apparently figured out every last detail- right down to the porkbarrel spending from Congress- to make building a bonafide, functional USS Enterprise a reality in under two decades. I have no idea how feasible his ideas are, save one- his theory of using nuclear reactors as the propulsion and power sources makes total sense. What environmental risks are there from nuclear meltdowns in the vacuum of space? For that matter, can a reactor even overheat if it's surrounded by absolute zero?

In Star Trek lore, the first Starship Enterprise will be built by the year 2245. But today, an engineer has proposed – and outlined in meticulous detail – building a full-sized, ion-powered version of…
by Mike DeVine  May 11, 2012 11:12 pm

R.I.P. Carroll Shelby, one of the greatest automotive minds in history, and a true American icon.

Carroll Shelby, the legendary car designer and champion auto racer who built the fabled Shelby Cobra sports car and injected testosterone into Ford's Mustang and Chrysler's Viper, has died. He was 89….
by Mike DeVine   9:33 am

The creator of Cloudberry Kingdom shares his techniques for his procedurally-generated level designs. It’s a great inside look at one of the most difficult concepts to master in game development.

 

How to Make Insane, Procedural Platformer Levels

Gamasutra

via How to Make Insane, Procedural Platformer Levels.

by Mike DeVine  May 10, 2012 6:04 pm

Another Glimpse at the Future of Video Game Planets [Video]Kotaku

Tinkering around with Directx 11, Romanian developer Silviu Andrei is building an engine capable of rendering not corridors, or arenas, but entire planets. More »

What Is?

Hey! I'm Mike, this is my blog. and my dream is to use my middling tech skills to make the world a better place (not in the techno-libertarian, "the world is a better place if I get mine" sense, but in the actual, "I want to help" sense).  

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