R.I.P. Carroll Shelby, one of the greatest automotive minds in history, and a true American icon.
This is actually pretty damn hilarious. If only our students spent as much time chasing real women as they do coding imaginary ones….
The creator of Cloudberry Kingdom shares his techniques for his procedurally-generated level designs. It’s a great inside look at one of the most difficult concepts to master in game development.
How to Make Insane, Procedural Platformer Levels
Gamasutra
Just the fact that there’s been a term coined called “brogramming” is enough to make me wanna go back to school and become a dentist.
In Talent War, ‘Brogrammers’ Lose: CNN.com – Technology
Gina Trapani says the technology companies that promote a culture of frat house fun will lose out in attracting the smartest people
Another Glimpse at the Future of Video Game Planets [Video]Kotaku
Tinkering around with Directx 11, Romanian developer Silviu Andrei is building an engine capable of rendering not corridors, or arenas, but entire planets. More »